I have been forgetful about sending out emails lately and as a result, have a bit to recap. Currently, the group is on iteration 2 of the project whose main focus is implementing traps into the game. The programming team is focusing on implementing the traps and the art team needs to animate them. The designers are also messing around with trap balance and their effect behaviors. Iteration 2 will end April 11th.
Yesterday was scheduled to have a design presentation about play which was postponed. Instead, one on computer graphics was given and can be viewed here. Next Monday will be a presentation on Free 2 Play design. This thursday will be another work session and possibly some level design “research”.